Trample. As an action the blackstone gigant can choose to move an additional 20ft more than normal on their turn but any creature they pass through the square of must make a dc 20 Dexterity save or take 36 (9d8) bludgeoning damage and be knocked prone.
Animate statue. The blackstone gigant can use one or more of its slam attacks to cast the spell animate object on a creature they have petrified whilst using them as an object in this spell the target has 80 hit points. This effect ends on the statues if the blackstone gigant looses concentration or dies and they can use this ability at will.
Magic Resistance. The blackstone gigant has advantage on saving throws against spells and other magical effects.
Multi attack. The blackstone gigant makes four slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 26 (4d8 + 10) bludgeoning damage and the target must make a Dc 20 Constitution save and if they fail this save on their next turn be forced to make another Dc 20 Constitution saving throw. If they fail both saves the target is petrified.
Description
A blackstone gigant is an enormous construct created by a powerful cleric to be either a bodyguard or a guardian of a sacred site. Possessed of a limited intelligence, a black- stone gigant can serve as an assassin or retrieve an object or creature.
Most blackstone gigants look like fierce, eight-armed women. Evil creators sometimes carve blackstone gigants to look like mariliths or other demonic creatures.
A blackstone gigant enters melee fearlessly, wading in among smaller opponents with its trample ability and then flailing about it with its many arms, hoping to petrify as many foes as it can. It then animates any statues it created and orders them to attack. Should the animated statues be too weak to aid in the fight, the blackstone gigant often destroys any foes it petrifies, preventing them from being returned to flesh during the battle.
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