Large Fey, Any Alignment
AC 22    Initiative +2 (12)
HP 360 (360d12)
Speed
Mod Save
STR 20 +5 +11
DEX 14 +2 +2
CON 20 +5 +11
Mod Save
INT 8 −1 −1
WIS 16 +3 +3
CHA 12 +1 +1
Vulnerabilities Slashing
Resistances Piercing, Slashing
Immunities Bludgeoning, Slashing; Frightened, Prone
Gear Rootforged Maul, Living Vine Armor, Natural Shielding Bark
Senses Passive Perception 15
Languages Druidic, Sylvan
CR 20 (XP 25,000; PB +6)
Traits

 

    • Rage (6/day) – Bonus damage, resistance to all damage except psychic.

    • Thorn Barricade (Recharge 5–6) – Create a 20 ft. radius bramble field (difficult terrain, 4d8 piercing/turn).

    • Nature’s Lockdown (3/day) – DC 18 Strength save or restrained in roots

 

Actions

 

  • Brutal Slam (Melee): +11 to hit, reach 5 ft., one target. Hit: 3d8 + 7 bludgeoning.

  • Thorn Barricade (Recharge 5–6): Creates a 20-ft-radius bramble field. Enemies in it take 4d8 piercing on movement or at turn end.

  • Nature's Lockdown (3/day): Roots erupt in a 30-ft circle. DC 18 STR save or restrained for 1 minute.

 

Bonus Actions
  • Rage (6/day): Gains resistance to all damage except psychic. Lasts 1 minute.

  • Grasping Ground: Difficult terrain in a 10-ft radius around Caelith.

 

Reactions
  • Root Bind: When hit by melee, restrain the attacker with thorny vines. DC 16 Strength save or become restrained until end of their next turn.

 

Legendary Actions
    • Vine Whip: Pull target 15 ft. and deal 3d8 piercing.

    • Living Shield: Interpose a vine wall; +2 AC until start of next turn.

    • Spiked Ground: All enemies in 30 ft. take 2d10 piercing unless they move.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • Speaks little, acts with the wrath of nature itself. A former dryad mutated into a war machine for the Fey courts.

  • Glowing eyes flicker with ancient rage.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Planar (Feywild)

Yorgan_1

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