| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
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Rage (6/day) – Bonus damage, resistance to all damage except psychic.
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Thorn Barricade (Recharge 5–6) – Create a 20 ft. radius bramble field (difficult terrain, 4d8 piercing/turn).
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Nature’s Lockdown (3/day) – DC 18 Strength save or restrained in roots
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Brutal Slam (Melee): +11 to hit, reach 5 ft., one target. Hit: 3d8 + 7 bludgeoning.
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Thorn Barricade (Recharge 5–6): Creates a 20-ft-radius bramble field. Enemies in it take 4d8 piercing on movement or at turn end.
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Nature's Lockdown (3/day): Roots erupt in a 30-ft circle. DC 18 STR save or restrained for 1 minute.
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Rage (6/day): Gains resistance to all damage except psychic. Lasts 1 minute.
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Grasping Ground: Difficult terrain in a 10-ft radius around Caelith.
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Root Bind: When hit by melee, restrain the attacker with thorny vines. DC 16 Strength save or become restrained until end of their next turn.
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Vine Whip: Pull target 15 ft. and deal 3d8 piercing.
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Living Shield: Interpose a vine wall; +2 AC until start of next turn.
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Spiked Ground: All enemies in 30 ft. take 2d10 piercing unless they move.
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Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Speaks little, acts with the wrath of nature itself. A former dryad mutated into a war machine for the Fey courts.
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Glowing eyes flicker with ancient rage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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