Tiny Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 2 (2d4)
Speed 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +4, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 10
Languages understands the languages you speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Illumination. The golem sheds brightlight within 10 feet and dim light within 20 feet. 

False Appearance. When golem folds in its tiny wax arms and legs, it resembles a normal candle and has an advantage in stealth.

Actions

Waxy Punch. Ranged Weapon Attack: +4 to hit, range 5 ft., one target you can see. Hit: 2 (1d4) radiance damage.

Familiar. The Golem acts independently of you, but it always obeys your commands. In Combat, it rolls its own Initiative and acts on its own turn. The golem can telepathically communicate with you as long as you are on the same plane. When the golem drops to 0 Hit Points, it disappears, leaving behind no physical form.

 
 

 

Description

Your candlemancy has reached the level that you can now create beings made out of candles. These candle golems follow your every command and last until they are destroyed. They do small jobs and make good scouts. Candle golems generally resemble little candles with glowing eyes and tiny wax arms and legs. They are fun to watch.

MiloXiloscient

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