Large Humanoid, Any Alignment
AC 21    Initiative +5 (15)
HP 300 (200d20)
Speed 40 ft.
Mod Save
STR 16 +3 +9
DEX 20 +5 +11
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 14 +2 +2
Resistances Bludgeoning from non magical attacks
Immunities Force, Psychic; Charmed, Stunned
Gear Temporal Blade (legendary magic longsword), Feyforged Shield, Half-plate of Echoes (custom AC-boosting armor)
Senses Passive Perception 20
Languages Druidic, Sylvan
CR 17 (XP 18,000; PB +6)
Traits

 

    • Manifest Echo (Action) – Create a shadowy duplicate within 30 ft.

    • Unleash Incarnation (3/Day) – Make an extra attack from Echo’s position.

    • Rewind Step (Recharge 5–6) – Rewind time to location from previous turn; regain 30 HP.

    • Fey Step (Bonus Action) – Teleport 30 ft.

  •  

 

Actions
  • Echo Blade (Melee Weapon Attack): +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage + 2d6 force damage.

  • Manifest Echo (Recharge 5–6): Creates a shadowy echo within 30 ft. Virel can swap places with it or attack from its location.

  • Temporal Slash (Legendary Action): Slashes through time, dealing 3d10 force damage and forcing a DC 18 Con save or stun until end of Virel’s next turn.

 

Bonus Actions
  • Fey Step (Recharge 4–6): Teleports up to 30 ft. to an unoccupied space.

  • Unleash Incarnation (3/day): When attacking, Virel can make an additional melee attack from the echo's position.

 

Reactions
  • Rewind Step (1/Short Rest): When taking damage, teleport to the space occupied on the previous turn and regain 30 HP.

 

Legendary Actions
    • Parry: +3 to AC until start of next turn.

    • Temporal Slash: Melee attack +9 to hit, 2d10+6 slashing + 2d6 force.

    • Flash Step: Teleport 60 ft. without provoking.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • Proud, disciplined, and cold as a blade. Once a royal knight, now twisted by the Feywild’s manipulation of time.

  • Speaks in riddles of past and future events.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2025 12:48:02 AM
4
1
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Coming Soon
Yorgan_1

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