| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +9 |
| DEX | 20 | +5 | +11 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 14 | +2 | +2 |
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Manifest Echo (Action) – Create a shadowy duplicate within 30 ft.
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Unleash Incarnation (3/Day) – Make an extra attack from Echo’s position.
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Rewind Step (Recharge 5–6) – Rewind time to location from previous turn; regain 30 HP.
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Fey Step (Bonus Action) – Teleport 30 ft.
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Echo Blade (Melee Weapon Attack): +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage + 2d6 force damage.
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Manifest Echo (Recharge 5–6): Creates a shadowy echo within 30 ft. Virel can swap places with it or attack from its location.
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Temporal Slash (Legendary Action): Slashes through time, dealing 3d10 force damage and forcing a DC 18 Con save or stun until end of Virel’s next turn.
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Fey Step (Recharge 4–6): Teleports up to 30 ft. to an unoccupied space.
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Unleash Incarnation (3/day): When attacking, Virel can make an additional melee attack from the echo's position.
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Rewind Step (1/Short Rest): When taking damage, teleport to the space occupied on the previous turn and regain 30 HP.
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Parry: +3 to AC until start of next turn.
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Temporal Slash: Melee attack +9 to hit, 2d10+6 slashing + 2d6 force.
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Flash Step: Teleport 60 ft. without provoking.
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Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Proud, disciplined, and cold as a blade. Once a royal knight, now twisted by the Feywild’s manipulation of time.
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Speaks in riddles of past and future events.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/26/2025 12:48:02 AM
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4
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1
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Coming Soon
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