Hell's Fury. Atlas is cursed with a bottomless and indiscriminate rage. Whenever Atlas takes damage, he must roll a DC 12 Wisdom saving throw. On a failure, he gains advantage on the first melee weapon attack he makes before the end of his next turn, but at the beginning of his next turn he must immediately move to and attack the creature closest to him.
When Atlas has less than or equal to 76 hit points, he enters a rage. While raging, Atlas gains resistance to bludgeoning, piercing, and slashing damage and automatically fails saving throws imposed by this trait.
Elephantine Resistance. Even among loxodon, Atlas is huge and almost mythically vital. When Atlas is forced to make a saving throw, he gains a bonus of +8 to the roll. This bonus is reduced by 1 for every 12 hit points Atlas is missing. He does not gain this bonus on Wisdom saves imposed by the Hell's Fury trait.
Keen Smell. Atlas has advantage on Perception, Survival, and Investigation checks that rely on smell.
Multiattack. Atlas makes two melee weapon attacks, or one melee weapon attack and uses Fire Blast.
Poleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) slashing damage. If Atlas is raging, he does an additional 6 (1d10) fire damage.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4+6) bludgeoning damage and the target must make a DC 18 Strength saving throw or pushed back 15 feet and knocked Prone. If Atlas is raging, the target suffers disadvantage on their saving throw.
Fire Blast (Recharge 5–6). Atlas exhales fire in a 30-foot long, 10-foot wide line. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. If Atlas is raging, targets also begin burning on a failure. Targets burning in this way suffer disadvantage on ability checks.
Trample (4/Day). Atlas charges forward 40 feet in a overwhelming show of fire and force, this movement does not draw opportunity attacks. Any creatures in his way must make a DC 18 Strength saving throw. On a failure, they take take (2d6) piercing damage plus (2d6) fire damage and are knocked Prone, or half as much damage and no other effects on a success. If Atlas is raging, targets also begin burning on a failure.
Atlas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Atlas regains spent legendary actions at the start of his turn.
Strike. Atlas makes one Slam attack.
Stomp. Atlas forces all creatures within 15 feet of him to make a DC 18 Strength saving throw or be knocked Prone.
Trumpeting Fury (Costs 2 Actions). Atlas lets out a trumpeting tone, temporarily spreading his curse. All creatures within 30 feet of him that can hear him must make a DC 16 Wisdom saving throw. On a failure each creature must use its reaction to move up to half of its speed towards, and make a melee attack against, the closest creature to them.
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