Armor Class
16
(natural armour)
Hit Points
18
(4d8)
Speed
0 ft., Fly 40 ft.
STR
15
(+2)
DEX
12
(+1)
CON
11
(+0)
INT
1
(-5)
WIS
4
(-3)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The maul is incapacitated while in the area of an antimagic. If targeted by dispel magic, the maul must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the maul remains motionless, it is indistinguishable from a normal maul.
Actions
Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Description
An iron maul that's been animated via magical means. Put simply, a Flying Sword but slightly different.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/26/2025 3:25:59 PM
|
3
|
0
|
5e
|
Coming Soon
|
|
|
3/26/2025 3:27:33 PM
|
4
|
0
|
--
|
Coming Soon
|
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