| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 11 | +0 | +0 |
Earth Glide. The boulder guard can glide through nonmagical, unworked earth and stone. While doing so, the boulder guard doesn’t disturb the material it moves through.
Treasure Sense. The boulder guard can pinpoint the location of precious metals and stones within 60 feet of itself.
Boulder's wrath: The Stone Guard leaps into the air and lands with a smash. All creatures within 30ft of the landing spot must make a dex save at dc15 or be knocked prone. every 1d4+2 rounds.
Multiattack. The boulder guard makes one Beam attack and two Claw attacks.
magma beam. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) fire damage. Every 1d6 rounds
Stone fist. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (3d6 + 3) bludgeoning damage.
Charge. The boulder guard moves up to its Speed or Burrow Speed straight toward an enemy it can sense.
Description
Boulder guards are constructed of rocks and boulders. In the centre of its chest it's magma heart is visible pulsing veins of yellow and neon orange pulse its lava like blood around its body. The same furnace glow can be seen in its eyes.
These creatures are a remnant of an ancient war between a group of human mages and the Drow city of Xisthaven. The city and the mages who attacked it are lost to the dusts of time but these remnants wonder the underdark protecting a city which no longer exists. They will attack any humanoid on sight unless there is a Drow among them. They instinctively follow any instruction issued by a dark elf.
The only forwarning you are likely to get is if you notice the carcasses of rats, bats and maybe a few larger beasts strewn around whichever cave or grotto it now calls home.
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