Large Construct, Neutral
AC 19    Initiative +4 (14)
HP 120 (12d8 + 48)
Speed 20 ft., Burrow 20 ft.
Mod Save
STR 20 +5 +5
DEX 10 +0 +0
CON 22 +6 +6
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 11 +0 +0
Skills Perception +6, Stealth +6
Immunities Poison; Paralyzed, Petrified, Poisoned
Gear heart of the guard (ingredient in strength potion or make lava weapon.) 1d10 gold magma shard (incorporate into weapon for flame effect)
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 18
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits

Earth Glide. The boulder guard can glide through nonmagical, unworked earth and stone. While doing so, the boulder guard  doesn’t disturb the material it moves through.

Treasure Sense. The boulder guard can pinpoint the location of precious metals and stones within 60 feet of itself.

Boulder's wrath: The Stone Guard leaps into the air  and lands with a smash. All creatures within 30ft of the landing spot must make a dex save at dc15 or be knocked prone. every 1d4+2 rounds.

Actions

Multiattack. The boulder guard  makes one Beam attack and two Claw attacks.

magma beam. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) fire damage. Every 1d6 rounds

Stone fist. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (3d6 + 3) bludgeoning damage.

Bonus Actions

Charge. The boulder guard moves up to its Speed or Burrow Speed straight toward an enemy it can sense.

Description

 

Boulder guards are constructed of rocks and boulders. In the centre of its chest it's magma heart is visible pulsing veins of yellow and neon orange pulse its lava like blood around its body. The same furnace glow can be seen in its eyes. 

These creatures are a remnant of an ancient war between a group of human mages and the Drow city of Xisthaven. The city and the mages who attacked it are lost to the dusts of time but these remnants wonder the underdark protecting a city which no longer exists. They will attack any humanoid on sight unless there is a Drow among them. They instinctively follow any instruction issued by a dark elf.

The only forwarning you are likely to get is if you notice the carcasses of rats, bats and maybe a few larger beasts strewn around whichever cave or grotto it now calls home.

Habitat: Planar (Elemental Plane of Earth)Underdark

nursedove34486

Comments

Posts Quoted:
Reply
Clear All Quotes