Medium Humanoid (Half-Elf), Any Alignment
Armor Class 13 leather armor
Hit Points 40 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Common, Dwarvish, Elvish Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, revivify

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Brother Eardon

  • a priest of Lathander staying in the Swinging Sword in the town of Red Larch
  • You roam across the small towns of the North, using your powers to help villagers as a traveling priest and serving as a messenger.

What Eardon knows:

  • You recently were in the town of Beliard, and you know the Mirabar delegation was last seen there.
  • The Mirabar delegation members included two shield dwarfs, a moon elf, and a human noble.
  • You were asked to help investigate the disappearance of a Mirabar delegation.
  • You got word from Angrath Dree (the alchemist in town) that a group with a dwarf headed south towards Lance Rock after an Alchemist and you decided to look into it.

Background

  • Brother Eardon grew up as a farmer and his parents were killed by hobgoblins that raided their farm. His father was a farmer and priest of Lathander, and his mother was a noble.

Deity

  • a follower of Lathander, god of the dawn.
  • Lathander - the god of dawn and renewal, also known as the Morninglord.
  • Symbol is the rising sun
  • A god of hope and beginnings. His name invoked the start of new endeavors, sealing a new deal, or setting out on a new journey.

Favorite sayings

  • "Offer prayers to Lathander, and his light will shield thee."
  • "There is always another dawn."
  • "In the dawn, beauty reigns, and the way is clearer."

Monster Tags: NPC

Habitat: Urban

brianlouchen

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