Small Plant (Earth Genasi), Any Alignment
Armor Class 9 Wood
Hit Points 7 (1d8)
Speed 30 ft.
STR
3 (-4)
DEX
2 (-4)
CON
7 (-2)
INT
4 (-3)
WIS
2 (-4)
CHA
1 (-5)
Skills Nature +3
Senses Darkvision, Passive Perception 2
Languages All
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Healing Growth. Bean Boy uses an energy cost of 2 to produce 3 sensu beans, which will heal for 2 health. Bean boy at Level one has 5 energy points. When using all of his points he shrinks and goes into his masters pocket. But whenever a person eats a bean the become sleepy and roll a D20 to see if they stumble into something. Costs 2 energy if successful.

Reactions

Reaction Name. Gets scared around people he does not recognize. Will hide and possibly grow thorns on him to protect himself when scared. May try to kick or punch the person.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Growth. Bean Boy grows into a massive tree on a high enough roll, if high enough he will grow and become a tree giant and will have 1D6 attack at level one and so on so forth. If he does not how ever he becomes tired and uses all of his energy for the next 2 sessions. If he does become a giant all player within 30ft of him will be hit with stabilize. Costs 4 Energy

Stabilize. If Bean Boy becomes a giant he roots himself into the ground sending vines every where throughout the earth to hold his weight. This ability will entangle who ever it hits, causing them to be ensnared in the vines. These people will NOT be able to attack or move for the next 5 turns.

Description

Gets scared around people he does not recognize. Will hide and possibly grow thorns on him to protect himself when scared. May try to kick or punch the person for safety.

Bean Boy will get mad at people if not treated right, causing less health on sensu beans or not helping in a fight. If he likes someone more then another person they will get +3 health while another person may only get +1 health for eating a bean. Beans have feeling too.

If near fire he will hide and not come out unless absolutely necessary.   

  • Scared of dark places and rats. If a limb gets damaged he can go to a river or fresh water source and regrow part of that limb everyday.

Lair and Lair Actions

Bean Boy preferences and if he Dies.

  • If near fire he will hide and not come out unless absolutely necessary  
  • Scared of dark places and rats. If a limb gets damaged he can go to a river or fresh water source and regrow part of that limb everyday

If Bean Boy dies, these are the effects.

1. Everyone is thrown into a depressed state, causes disadvantage rolls on everything but attack rolls.

2. The sky goes dark and a Ferocious beast of the night comes into the world and stays and harms until killed.

3. Every hour, a random player will break into tears for 5 rounds, they cannot do anything other than cry.   

4. Every time a heal is delivered memories of Bean Boy flash through all heads, giving disadvantage on attack and spell rolls.

The_Buu

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