Medium Undead, Neutral Evil
Armor Class 8 Natural amor
Hit Points 30 (30d8)
Speed
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

echolocation: Has advantage on perception rolls 

 

Actions

multiattack. Two punch attacks

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8+ 1) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit 4 (1d8 + 1) piercing damage. Chance to get infected 

Bonus Actions

Bonus Action Grab: As a bonus action the monster will try to grab first human it sees human must make a strength check 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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