| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +16 |
| DEX | 15 | +2 | +20 |
| CON | 30 | +10 | +28 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +15 |
| WIS | 20 | +5 | +18 |
| CHA | 4 | −3 | −3 |
Flyby. The snake doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Magic. The aspect knows the following spells and can cast them instantly: plane shift, time stop, crown of stars, dream of the blue veil, etherealness, forcecage, reverse gravity, simulacrum. the aspect has only 5 spell slots.
Expell. if a pc upon angering the DM, or getting cocky they will lose 1d4 levels and get a curse.
Bite. Melee Attack Roll: +12, reach 5 ft. Hit: Attack: (6d6) Piercing damage (2d12) Poison damage.
can hide and veil itself within the shadows of the Abyss
tail swipe if hit on tail will do a tail swipe equal to bite damage
legendary resistance if the creature fails a saving throw it can choose to not fail
Avoidant nature. can choose not to be hit once per turn
Lair and Lair Actions
has advantage in its lair on all attacks.
can freely teleport in its lair once per turn
makes pc roll a con save dc 22 if they summon any being to help them in combat, upon fail they lose 20 hp and cant summon, if they succeed they are still not allowed to summon but no loss of health
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