| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Fear of Radiance. If the yeti takes Radiant damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Multiattack. The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 3 (1d6) Cold damage.
Ice Throw. Ranged Attack Roll: +6, range 30/120 ft. Hit: 6 (1d4 + 4) Bludgeoning damage plus 2 (1d4) Cold damage.
Haunting Gaze. Constitution Saving Throw: DC 13, one creature the yeti can see within 30 feet. Failure: 3 (1d4) Cold damage and 3 (1d4) Necrotic damage, and the target has the Paralyzed condition until the start of the yeti’s next turn unless the target has Immunity to Cold or Necrotic damage. Success: The target is immune to the HauntingGaze of all yetis (but not Gravechill Yetis) for 1 hour.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/27/2025 3:01:51 AM
|
5
|
2
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Coming Soon
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