Armor Class
12
Natural armor
Hit Points
1
(1d4)
Speed
50 ft., Walk 50 ft.
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Actions
Attack Restriction. A familiar can't attack, but it can take other actions as normal.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.