AC
16
Natural
Initiative
+0 (10)
HP
20
(5d8 + 5)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 16 | +3 | +3 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 16 | +3 | +3 |
| CHA | 11 | +0 | +0 |
Skills
Stealth +2
Senses
Darkvision 60 feet; Passive Perception 12
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Primal Bond. Add your Proficiency Bonus to any Ability Check or Saving Throw the beast makes.
Actions
Beast's Strike. Melee Weapon Attack: Bonus equals your Spell Attack Modifier, reach 5 ft., one target. Hit: 1d8 + 2 + your Wisdom modifier Bludgeoning, Piercing, or Slashing damage (your choice when you summon the beast). If the beast moved at least 20 feet straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a large or smaller creature.
Comments