Medium Monstrosity, Typically Chaotic Good
AC 17    Initiative +1 (11)
HP 40 (7d10)
Speed 30 ft., Fly 80 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +3
CON 15 +2 +2
Mod Save
INT 8 −1 −1
WIS 14 +2 +4
CHA 8 −1 −1
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages --
CR 3 (XP 700; PB +2)
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Regal Aura: Calamity emanates a regal aura. All allies within 10 feet of the griffon gain temporary hit points equal to double your proficiency bonus at the start of each of their turns.

 
 
 
Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) slashing damage.

Reactions

Victory Shriek: When an ally within 30 feet of the griffon that it can see hits a target with a weapon attack, Calamity can use her reaction to grant advantage on their next attack roll before the end of their next turn

 

Description

A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.

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Habitat: ArcticCoastalGrasslandHillMountain

Supercorgi

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