| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Claw Grab. The drone has a claw that can grab and pick things up that weigh no more than 60 lbs.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Description
Upgrades:
1 Invention Point: Increase Hit Points by +10
2 Invention Points: Increase Armor class by +1 to a maximum of +6.
2 Invention Points: Increase carrying capacity by +50lbs to a maximum of +200lbs.
Stealth Field 2 Invention Points:
As an action the drone can turn invisible for 1 hour. It can use this feature as many time as half your intelligence modifier rounded down and resets each long rest.
Shrink 3 Invention Points:
As a bonus action, the drone can shrink down to the size of a few inches. The drone operates as normal and can transform back as a bonus action when you decide.
Lockpick 2 Invention Points:
You give the drone built in lockpicking tools. The drone can automatically open any nonmagical locks.
It can use this feature as many time your intelligence modifier and resets each long rest.
Remote Detonation 1 Invention Point:
As an action, the drone can explode. Each creature in a 10ft radius must succeed a dexterity saving throw or take 10d10 fire damage, or half of much if they succeed.
Once the drone has detonated it cannot be brought back to life by magical means and a new one must be crafted as described earlier.
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