Medium Beast, Neutral
Armor Class 15 crystals growing from the guardian
Hit Points 62 (5d10 + 20)
Speed 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Damage Resistances Piercing and Slashing from nonmagical attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Incapacitated, Paralyzed, Prone, Restrained
Senses Passive Perception 15
Languages understand but cant speak common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

crystal defense. when melee attacks are made with non magical weapons against the crystal guardian the user must roll a d20 on a 1 the weapon instantly breaks and deals no damage 

 

Actions

crystal beam. the crystal guardian emits a beam from his crystal at a target: +6 to hit, range 15/45 ft., one target. Hit: 10 (2d6 + 4) radiant  damage.

Description

the crystal guardian is a simple bug like creature covered in crystals. it has learned to hone the crystals growing off of it and has become a dangerous foe

Lair and Lair Actions

the crystal guardians lair is a vast cave full of crystals and old relics.

Lair Actions

On initiative count 20 (losing initiative ties), the crystal guardian takes a lair action to cause one of the following effects; the crystal guardian can’t use the same effect two rounds in a row:

  • 3 crystals eluminate and shoot a beam at a different target each doing 14 (2d10 +4) radiant damage

Regional Effects

The region containing the crystal guardians’s lair is filled with pink crystals growing from most surfaces these crystals have no monetary value, which creates one or more of the following effects:

  • if the crystal guardian is completely still next to at least 2 crystals he is indistinguishable from one unless a creature makes a DC15 perception saving throw to spot the crystal guardian.

If the crystal guardian dies dies, these effects fade over the course of 2d4 days.

Habitat: Planar (Elemental Plane of Earth)

robloxheaven

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