crystal defense. when melee attacks are made with non magical weapons against the crystal guardian the user must roll a d20 on a 1 the weapon instantly breaks and deals no damage
crystal beam. the crystal guardian emits a beam from his crystal at a target: +6 to hit, range 15/45 ft., one target. Hit: 10 (2d6 + 4) radiant damage.
Description
the crystal guardian is a simple bug like creature covered in crystals. it has learned to hone the crystals growing off of it and has become a dangerous foe
Lair and Lair Actions
the crystal guardians lair is a vast cave full of crystals and old relics.
Lair Actions
On initiative count 20 (losing initiative ties), the crystal guardian takes a lair action to cause one of the following effects; the crystal guardian can’t use the same effect two rounds in a row:
- 3 crystals eluminate and shoot a beam at a different target each doing 14 (2d10 +4) radiant damage
Regional Effects
The region containing the crystal guardians’s lair is filled with pink crystals growing from most surfaces these crystals have no monetary value, which creates one or more of the following effects:
- if the crystal guardian is completely still next to at least 2 crystals he is indistinguishable from one unless a creature makes a DC15 perception saving throw to spot the crystal guardian.
If the crystal guardian dies dies, these effects fade over the course of 2d4 days.
Comments