Shapechanger. The wereass can use its action to polymorph into a donkey-humanoid hybrid or into a donkey, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (donkey or Hybrid Form Only). If the wereass moves at least 15 feet straight toward a target and then hits it with its kick on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Multiattack (Humanoid or Hybrid Form Only). The wereass makes two attacks, only one of which can be with its bite.
Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Bite (Donkey or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereass lycanthropy.
Kick (Donkey or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 3) bludgeoning damage.
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