Medium Humanoid (Human, Shapechanger), Typically Chaotic Evil
Armor Class 10 in humanoid form, 11 (natural armor) in donkey or hybrid form
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +2
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Common (can't speak in boar form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The wereass can use its action to polymorph into a donkey-humanoid hybrid or into a donkey, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (donkey or Hybrid Form Only). If the wereass moves at least 15 feet straight toward a target and then hits it with its kick on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereass makes two attacks, only one of which can be with its bite.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Bite (Donkey or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereass lycanthropy.

Kick (Donkey or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 3) bludgeoning damage.

 

Monster Tags: Shapechanger

Habitat: ForestGrasslandHillUrban

Sir_Loin_Farmsworth

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