| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 16 | +3 | +3 |
| CON | 26 | +8 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Lover of Rain. When it is raining all damage dealt to Bob is halved and all damage dealt by Bob is doubled.
HAMMER! Bob swings HAMMER!
Action Melee Attack. Melee Weapon Attack: +16 to hit, reach 30 ft., 6 target. Hit: # (6d12 + 20) [Force] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Can He Fix IT. By hitting anything with his hammer he can fully fix it.
Can He Fix IT (Bonus Action, 6 Uses). Hitting anything with the hammer casts mending at 9th lvl or cure wounds at 9th lvl.
Description
Bob the Blue Flying Giant is a being of creation and chaos embodying the creativity and chaos of the modern world. His blue skin and giant white winds blend in well on a cloudy day.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 28, 2025**** yeah