Large Monstrosity, Chaotic Neutral
AC 13 Natural Armor    Initiative +5 (15)
HP 68 (12d12)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 20 +5 +5
CON 18 +4 +4
Mod Save
INT 4 -3 -3
WIS 6 -2 -2
CHA 5 -3 -3
Senses Darkvision 60 ft, Passive Perception 8
Languages --
CR 5 (XP 1,800; PB +3)
Traits

Projectile Spray (Recharge 5-6). Sprays a 10-foot cone; all creatures in the area of effect must make a DC 15 Constitution saving throw or become poisoned and take 3d6 poison damage. They receive half damage and no poisoned condition on save.

Actions

Simian Assault. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) [bludgeoning] damage.

Claw Strike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) [slashing] damage + 3 (1d6) [lightning] damage.

Huck Rock. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 9 (1d10 + 4) [bludgeoning] damage.

Bonus Actions

Storm Clawed. When this creature makes a standard attack, it may also make the following claw strike.

Reactions

Go Ape. When this creature is hit with an attack and dealt damage, it can use its reaction to make a standard attack against the attacker. If this attack hits, it loses this ability.

Description

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Monster Tags: monstrosity

Treasure:  None

Zackattack298

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