Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 20 | +5 | +5 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 4 | -3 | -3 |
WIS | 6 | -2 | -2 |
CHA | 5 | -3 | -3 |
Projectile Spray (Recharge 5-6). Sprays a 10-foot cone; all creatures in the area of effect must make a DC 15 Constitution saving throw or become poisoned and take 3d6 poison damage. They receive half damage and no poisoned condition on save.
Simian Assault. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) [bludgeoning] damage.
Claw Strike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) [slashing] damage + 3 (1d6) [lightning] damage.
Huck Rock. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 9 (1d10 + 4) [bludgeoning] damage.
Storm Clawed. When this creature makes a standard attack, it may also make the following claw strike.
Go Ape. When this creature is hit with an attack and dealt damage, it can use its reaction to make a standard attack against the attacker. If this attack hits, it loses this ability.
Description
Enter a general description for your monster here.
Comments