| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 15 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 4 | −3 | −3 |
Creeping plant. Creeping Snowberry can take the hide action anywhere where there is at least 2 inches of vegetation
Tendril. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage plus 2 (1d4) Cold damage.
Snowball. Ranged Weapon Attack: +4 to hit, range 30/80 ft., one target. Hit: 7 (1d8 + 2) Cold damage and its speed is reduced by 10 feet until the end of its next turn.
Snowblindness. One creature within 60 feet must succeed on a Constitution saving throw: DC 10. Failure: It has the Blinded condition for one minute. At the end of each of its turns, the target repeats the save, ending the Blindness condition on a success.
Description
A small plant with white berries that grows prostrate, low to the ground where it can tolerate harsh conditions. The plants survive in cold and barren landscapes where they often have to defend themselves from foraging animals and scavenging humanoids alike.
Food can be harvested from either a willing or a dead Creeping Snowberry using a knife (DC 10 Survival) or a Herbalism Kit (automatic success). On a success or failure, a living Creeping Snowberry cannot be harvested again for 1d4 days (it never grows back on a dead plant).
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/28/2025 4:11:42 AM
|
3
|
1
|
5.5
|
Coming Soon
|
Comments