Medium Humanoid (Hobgoblin), Lawful Evil
Armor Class 21 Ebony skin
Hit Points 198 (18d8 + 108)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +20, CON +22, WIS +12
Skills Athletics +10, Intimidation +7, Perception +6
Damage Resistances Cold, Fire
Senses Darkvision 60 ft, Passive Perception 16
Languages Common, Goblin
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Brutal Commander. Allies within 30 feet of Captain Kamar gain advantage on melee attacks while flanking an enemy.

Relentless Endurance (1/Day). If reduced to 0 hit points but not killed outright, Kamar drops to 1 hit point instead.

Reckless Assault. At the start of his turn, Kamar can attack recklessly, giving himself advantage on all melee weapon attacks this turn. However, attack rolls against him have advantage until his next turn.

Ebony Skin. A liquid armor fused with Kamar's body, raising his AC to 21 and granting resistance to fire damage. He cannot be disarmed of this armor.

Ring of Binding (Linked to Rhota): This cursed magical ring is linked to Rhota, one of Kamar’s most trusted (or possibly trapped) crew members. As long as Rhota is alive and within 1 mile, Kamar gains the following benefits:

If reduced to 0 HP, Kamar can transfer 20 HP from Rhota to himself (once per day).

 Once per long rest, Kamar can mentally communicate with Rhota as long as they are on the same plane of existence.

 If either Kamar or Rhota dies, the survivor suffers 1 level of exhaustion.

Cursed Bond. If Rhota moves more than 5 miles away from Kamar, she takes 2d10 necrotic damage every minute until she returns within range. This damage ignores resistance and immunity and cannot be prevented by any means short of removing the ring’s curse.

Legendary Resistances (2/Day): If Kamar fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Kamar makes three melee attacks- two with his halberd and one with his whip.

Halberd of the Tyrant (+1). Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (1d10 + 4 + 1) slashing damage..

If the target is below half its hit point maximum, it takes an additional 7 (2d6) slashing damage.

Whip of Cruelty (+1). Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 9 (1d4 + 5 + 1) slashing damage.

If the target is large or smaller, it must succeed on a DC 16 Strength saving throw or be pulled 10 feet closer and knocked prone.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 14 (2d10 + 2) Piercing damage.

Unleash the Fury (Recharge 5–6). Kamar lets loose a violent battle cry. All creatures of his choice within 30 feet must make a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.

Bonus Actions

Rage (3/Day). For 1 minute, Kamar gains the following benefits:

Resistance to bludgeoning, piercing, and slashing damage.

Advantage on Strength checks and Strength saving throws.

+2 melee damage on all attacks.

Cleave. If Kamar reduces a creature to 0 hit points, he can use a bonus action to make another melee attack with his halberd against a creature within reach.

Endless Flask (1/Day). As a bonus action, Kamar can drink from his enchanted flask, which functions as a Greater Healing Potion (4d4 + 4 HP restored), refilling itself at dawn.

Commanding Roar (Recharge 5-6). Kamar shouts a terrifying command. Up to three creatures of his choice within 30 feet must make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Reactions

Berserker’s Tenacity (3/Day). If Kamar takes damage that would reduce him below half his hit points, he can use his reaction to gain 15 temporary hit points and advantage on his next attack.

Parry. Kamar adds +3 to his AC against one melee attack that would hit him.

Vengeful Strike. When an enemy within 5 feet hits Kamar with an attack, he can use his reaction to make a melee attack against that creature.

Legendary Actions

Kamar can take two legendary actions.

Fury Unleashed. Kamar moves up to half his speed and makes a single melee attack.

Reload. Kamar reloads his pistol and can immediately fire once.

Brutal Roar (Costs 2 Actions). Kamar makes an Intimidation check (DC 16) against one enemy within 30 feet. on a success, that creature is stunned until the end of its next turn.

Legendary Action (While on The Banshee)

While on The Banshee, Kamar has access to the following additional legendary reactions, usable once per round at the end of another creature’s turn:

Boarding Maneuver. If an enemy moves within 10 feet of the ship's railing, Kamar can use his reaction to attempt to shove them overboard (DC 17 Strength check).

Cursed Wind. The ship’s supernatural essence sends a blast of wind, pushing all enemies within 15 feet of Kamar 10 feet away (DC 15 Strength save to resist).

Description

Captain Kamar, the wrathful, is a fearsome pirate lord known for his brutal efficiency and ruthless leadership. A seasoned warrior, he carves his legend across the seas with an iron grip and a bloodstained blade. His reputation is built on savage tactics, unrelenting rage, and an eerie resilience that makes him seem nearly unkillable. Whether leading his crew in chaotic skirmishes or standing unchallenged on the deck of the banshee, Kamar commands with an aura of dominance and dread. Those who dare cross him rarely live to regret it.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Kamar can use a lair action to cause one of the following effects:

Cannons Fire. The ship’s cannons blast a target within 60 feet. Creatures in a 15-foot radius must make a DC 16 Dexterity saving throw, taking 21 (6d6) fire damage on a failure or half as much on a success.

Ghostly Crew. Phantom sailors rise from the deck, aiding Kamar. For one round, all enemy creatures treat the deck as difficult terrain.

Ship’s Vengeance. The ship itself groans with supernatural rage, causing waves to crash against enemies. Each creature within 30 feet of the ship must succeed on a DC 14 Strength saving throw or be knocked prone.

SirsithUnbound

Comments

Posts Quoted:
Reply
Clear All Quotes