Armor Class
13
Hit Points
14
(2d8 + 6)
Speed
20 ft.
STR
16
(+3)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
DEX +4
Damage Vulnerabilities
Lightning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the attacked creature has to make a DC 14 dexterity check or it becomes grappled by the tendril.
Description
Metallic mechanical tendrils springing forth from Wae'Thuuls machinery.
Comments