Huge Monstrosity, Chaotic Evil
AC 17 Natural Armor    Initiative +2 (12)
HP 172 (15d12 + 75)
Speed 30 ft., fly 60 ft.
Mod Save
STR 25 +7 +7
DEX 15 +2 +2
CON 21 +5 +5
Mod Save
INT 3 -4 -4
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can’t speak
CR 10 (XP 5,900; PB +4)
Actions

Multiattack. The chimera noble makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of its Breath Weapon if available.

Bite. Melee Attack Roll: +11, reach 5 ft. Hit: 17 (3d6 + 7) Piercing damage, or 28 (6d6 + 7) Piercing damage if the chimera had Advantage on the attack roll. The target also takes 14 (4d6) Poison damage and the target must make a Constitution Saving Throw (DC 17) or be inflicted with the Poisoned condition for one minute, with repeating saves. If any save against this condition succeeds, the target cannot be inflicted with the Poisoned condition from the chimera noble for the next 24 hours.

Claw. Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage. The target also takes 14 (4d6) Poison damage and the target must make a Constitution Saving Throw (DC 17) or be inflicted with the Poisoned condition for one minute, with repeating saves. If any save against this condition succeeds, the target cannot be inflicted with the Poisoned condition from the chimera noble for the next 24 hours.

Ram. Melee Attack Roll: +11, reach 5 ft. Hit: 20 (2d12 + 7) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Breath Weapon(Recharge 5–6). Dexterity Saving Throw for Fire, Acid, or Lightning; Constitution Saving Throw for Ice or Poison: DC 17, each creature in a 30-foot Cone if breath is Fire, Ice, or Poison, each creature in a 30-foot by 5-foot line if breath is Lightning or Acid. Failure: 54 (12d8) damage of the breath's type. Success: Half damage.

Description

Chimeras are already known for their ferocity and greed, and those are only heightened with the chimera noble. Significantly bigger and stronger than their cousins, these monsters can rather easily establish a hoard for themselves that would certainly catch a thief's eye, should they decide it is worth the risk to face the noble' wrath. 

Habitat: GrasslandHillMountain

Treasure:  Any

SleepytheCat

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