Medium or Small Undead, Neutral Evil
AC 14    Initiative +1 (11)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 13 +1 +1
CON 14 +2 +2
Mod Save
INT 11 +0 +0
WIS 10 +0 +2
CHA 17 +3 +5
Skills Arcana +5, Perception +2
Vulnerabilities Bludgeoning
Resistances Piercing
Immunities Cold, Necrotic, Poison; Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common
CR 4 (XP 1,100; PB +2)
Traits

Magic Resistance. The Skeleton Mage has advantage on saving throws against spells and other magical effects.

Spellcasting. The Skeleton Mage is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The Skeleton Mage has the following wizard spells prepared:

3/day:  hold person, shield wither and bloom.

1/day:  blur, fear,  phantasmal killer.

Actions

Multiattack. The Skeleton uses Frost Ray or Cold Claw three times.

Frost Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) cold damage.

Cold Claw. Male Attack: +3 to hit, range 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage, plus Hit: 7 (2d6) cold damage.

Habitat: Underdark

NirGus

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