| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +2 |
| CHA | 17 | +3 | +5 |
Magic Resistance. The Skeleton Mage has advantage on saving throws against spells and other magical effects.
Spellcasting. The Skeleton Mage is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The Skeleton Mage has the following wizard spells prepared:
3/day: hold person, shield wither and bloom.
1/day: blur, fear, phantasmal killer.
Multiattack. The Skeleton uses Frost Ray or Cold Claw three times.
Frost Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) cold damage.
Cold Claw. Male Attack: +3 to hit, range 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage, plus Hit: 7 (2d6) cold damage.
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