Ancient Presence. Bess`cubes were a well known threat in the ancient times of this dimension but they had disappeared, and after such a long time of no being there, the ancient Bess Family was forgotten.
Bess Family. When there is a bess`cube in your dimension, know that they were there before, just a very long time ago. Bess`cubes are the first sign that an ancient forgotten beings have begun to return.
ZILE Attunement. Bess`cubes are completely unaffected by any form of magic. They can pass through magic based barriers, they don't see illusions, they see through magic disguises, they can get hit with every spell and be fine, etcetera.
Distortion Immunity. Bess`cubes are immune to all influence from singularities, blackholes, time distortions, space distortions, reality distortions, ethereal distortions, dimensional collapses, etcetera.
Existential Regeneration. Passive Ability. At the start of a bess`cube's turn, it will regain 100d20 hit points. This passive ability can only be influenced and deactivated by a Creator Level voidal.
Fade Existence. The bess`cube directly attacks the Existence of a single target, dealing 5d20 Existential damage. Existential damage is guaranteed and permanent, essentially reducing the target's max hp. This type of damage is only not guaranteed on Gods, Creator Level Voidals, and beings with Existential Damage Resistance.
Reality Warp. The Scores (WIS, STR, CHA, INT, DEX, CON) of a chosen target are randomly modified. This Action has a 50% chance to add a permanent -1 to all of the target's scores, and a 50% chance to add a permanent +1 to all of the target's scores.
Reality Warp. Range of effect; everything within 100 feet. Effect is permanent. The type of damage dealt by the effected weapons will be permanently changed.
- Slashing >>> Lightning
- Bludgeoning >>> Psychic
- Piercing >>> Acid
- Fire >>> Force
- Cold >>> Poison
- Poison >>> Thunder
- Psychic >>> Cold
- Force >>> Radiant
- Radiant >>> Piercing
- Necrotic >>> Slashing
- Acid >>> Fire
- Thunder >>> Necrotic
- Lightning >>> Bludgeoning
Even if the bess`cube is destroyed, the weapon's damage type will not revert back to normal.
Magic Immunity. Bess`cubes are completely immune to magic of any kind. Spells using ZILE instead of magic.
In Defense Of The Helpful. If one genuinely takes the side of the bess`cube in battle, they will be deemed an ally. Allies will be aided by the bess`cube should the ally be in peril.
Below is a passive ability.
Curse Of A Dead Ancient. When killed, the last individual that willingly harmed the bess`cube, will be inflicted with 3 Existential Curses, (Existential inflictions can only be removed by a Creator Level Voidal). The debuffs are listed below.
- Existential Curse of Weaken. Minus 5 to all rolls and checks made by the inflicted.
- Existential Curse of Lost Potential. The maximum of the inflicted's INT, WIS, STR, CHA, DEX, and CON stats is reduced to 20.
- Existential Curse of Forgetting Skill. The inflicted is unable to be proficient with any weapons, tools, gear, objects, or any equipment.
To willingly harm is to attack and damage the bess`cube. If one willingly dealt the last blow to the bess`cube, they will be the one that gets cursed.
Below is a passive ability.
Sparing Of Bystanders. If one is not willingly involved in the battle against the bess`cube, they will be deemed as a bystander. Bystanders are unable to be harmed in any way until the bess`cube's battle is complete. If a bystander willingly gets involved in the fight and goes against the bess`cube, they will no longer be deemed a bystander.
Description
Description. Bess`cubes are 3x3x3 foot cubes that are a mixture of pitch black and pure white, and they glow with shades of 1-2 of the following the colors; blue, green, red, purple, yellow, and silver gray. Bess`cubes are mostly pitch black, with extravagant swirls of pure white.
Movement. They move around by seemingly floating, and their fastest speed is 2 feet per second. The only way a being, that isn't a Bess Ancient, can move a bess`cube is with gentle force. While being moved by outside forces, a bess`cube will not attempt to move on its own.
Bess Ancients. Bess`cubes are part of the Bess Ancients. The Bess Ancients are a group of voidal beings that inhabited fantasy-esc dimensions. In ancient times these beings were well known across their dimensions, but they lost their connections to their dimensions, seemingly disappearing altogether. After a long time of not being seen in the dimension, they became rumors, then they became legends, then myths, and then they were forgotten.
Bess`cubes are first rank Bess Ancients. If bess`cubes have returned, the other Bess Ancients will return as well.
Existences, Souls, Minds, and Bodies
Think of an Existence as the main foundation of a being. Think of a Soul as an optional crutch for the Body and Mind, but it significantly lessens the benefits that the Existence provides to the Mind and Body. Think of a Body as the structure that is built around the main foundation, providing the Existence with a form. Think of a Mind as the structure's management, deciding where to take the Existence, Body, and possible Soul, and when to do what and what to do. If one does not have a Soul, their Existence will provide several benefits to their Mind, Body, and the individual themselves.
Relations
Relationship. If one wishes to genuinely assist a bess`cube without expecting something in return and without malicious intent, the bess`cube will view them as an ally. If an ally continuously assists the bess`cube, it will view them as a friend and will attempt to stay by their side. Bess`cubes are not objects or mindless beings, they are more than capable of negotiation, kindness, respect, and most intelligent interactions. The only emotions a bess`cube can not feel is love, greed, jealousy, and intimacy.
If an individual is genuinely friends with a bess`cube for 13 days, the bess`cube will begin undergoing a transformation. after 13 minutes, the bess`cube will have successfully evoranked into a Bess`rain. Bess`rains pledge their loyalty to their friends, and will request other Bess Ancients that it and its friend encounter, to not attack the friend.
Bess`cube's Life
Food. Bess`cubes spend there time searching for beings that feed on emotions. A bess`cube must eat at least eat once every 3 months, and if it does not, it's Existence will die. When they find a being that feeds on emotion, they will move towards it, as such beings are seen as food by bess`cubes. Once they get within 25 feet of their prey, the bess`cube will begin eating their prey's Existence. The prey's Mind (If they have one), Body (If they have one), and Soul (If they have one) will crumble as the Existence they were built upon is eaten. After the Existence is eaten, the prey will cease to exist, HOWEVER, everything the prey did and other's knowledge of the prey will remain. This is because an Existence is what a being is built upon, it is not what they have done nor is it the memory of them.
Evoranking
Evoranking Via Eating. If a bess`cube has an overabundance of food, it may evorank, which is the act of a Bess Ancient evolving into a Bess Ancient of a higher rank. All Bess Ancients come from bess`cubes.
- If a bess`cube eats 7 times within 30 days, it will evorank into a Lesser Bess`glutton.
- If a bess`cube eats part of an Existence once every 3 months, it will evorank into a Bess`starved.
Evoranking Via Merging. Bess`cubes also search for other bess`cubes, so that they may merge with each other to evorank into a stronger being.
- A group of 5 bess`cubes can choose to merge into a Great Bess`cube.
- A group of 13 bess`cubes can merge into any second rank Bess Ancient, except for Bess`starved, Lesser Bess`gluttons, and Great Bess`cubes.
Those With Knowledge Of The Bess Ancients
A Draconic Being's Fear
If a being is a relative to dragons, is a dragon, or is draconic in nature, they will greatly fear a bess`cube should they encounter one. They would feel as if an ancient instinct that had been lying dormant was reawakened, and it is telling them to fear the bess`cube.
After encountering a bess`cube, dragons will have an ancient instinct reawakened. They gain a new perspective on their life and purpose, they become far less selfish, and they lose any interest in having a hoard. They have this nagging feeling that ancient beings long forgotten are trying to return, and it's unlikely that they'll fail.
An Aboleth's Fear
If an aboleth encounters a bess`cube, they will instinctively fear it. After the encounter, the aboleth will have a constant nagging fear of what is to come. Although the aboleth is unable to remember the exact details of the Bess Ancients and their power, it will know that they are powerful ancient beings that have been forgotten by the dimension. They will know that the mere presence of a bess`cube means that these being have begun to return, and with their return, this dimension will experience a drastic change. The aboleth does not know whether the change will be beneficial or disastrous.
A Legend's Fear
If a legendary being encounters a bess`cube, they will have a constant nagging fear that an ancient forgotten beings, older than themselves, have begun to return to this dimension.
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