Gargantuan Beast, Unaligned
Armor Class 25 birb
Hit Points 13000 (30d20)
Speed
STR
30 (+10)
DEX
24 (+7)
CON
22 (+6)
INT
20 (+5)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws CHA +19
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Big eyes: Everything in a 300 ft., radius of this creature is heavily obscured. Allows enchantment to be used.

Long arm: Prevent any effect relating to time stop or aging. Allows judgement to be used.

Small beak: Allows the use of execution.

"It's the beast! A big scary monster lives in the dark, black forest!": Every creature that witnesses apocalypse bird must make a dc 19 wisdom saving throw or be frightened.

Guardians of the forest: This creature cannot be killed unless all three eggs are killed. Small beak: 150 hp, Long arm: 400, Big eyes: 250.

Actions

Enchantment (Recharge 1-2): Apocalypse bird charges a yellow orb in it's hand and forces 2 creatures to make a dc 20 charisma saving throw or be charmed, the charmed creatures must walk towards Apocalypse Bird where Apocalypse Bird can make an opportunity attack on those creatures.

Judgement (Recharge 3-4): Deal 1d8 true damage to all creatures in a 60 ft., radius, add an extra 1d8 to the damage if said creature dealt 50 damage to an egg.

Twilight: Ranged weapon attack reach 60ft., multiple targets. Fires 26 yellow orbs, the orbs act as magic missiles with the damage being (1d4+4) force damage, but in order to hit its attack, the creatures targeted must roll a dc 18 dexterity saving throw or be hit, otherwise the orbs miss the target.

Apocalypse: Melee weapon attack, Radius 20 ft., hit: 43 (6d10+10) bludgeoning damage. Apocalypse Bird slams one of its massive talons down.

Execution: Melee weapon attack, 20ft., square, hit: 55 (10d10) force damage. Apocalypse Bird opens its stomach up to swallow any creature in front of it whole.

 

 

Bonus Actions

Teleport (Recharge 3-6): Move to any position it wants, cannot teleport inside objects, and cannot spawn above or inside a creature.

Legendary Actions

Apocalypse: Use the apocalypse action.

Twilight: Use the twilight action.

Teleport: Use the teleport action.

Description

A creature made from three birds fusing together to become stronger in order to stop a prophecy, Judge, Jury and Executioner.

Lair and Lair Actions

Apocalypse bird's lair is the black forest in which it summons a portal that leads to it.

Anyone in said lair can always be seen by Apocalypse bird, and anyone in it's lair has it's sins shown to Apocalypse bird.

therapistbarbarian

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