Keen Hearing and Smell. The catomobile has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the catomobile moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the catomobile can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Description
The catomobile is a large creature resembling a cat with large, glowing eyes. It is strangely hollow, and willing to carry travellers great distances if befriended. Catomobiles are elusive, generally seen only at night. They do not typically approach people, but can be lured with fish or a sufficient amount of whimsy.