Multiheaded Resilience. The Chimera Bone Titan has three heads. If it fails a saving throw against being blinded, deafened, stunned, or paralyzed, it can choose to succeed instead.
Legendary Resistance (3/Day). If the Titan fails a saving throw, it can choose to succeed instead.
Deathless Reconstruction (1/Day). When the Chimera Bone Titan is reduced to 0 hit points, its bones violently reassemble over the next moment, returning to life with half its maximum HP (105 HP). As it reforms, all creatures within 10 feet must make a DC 17 Dexterity saving throw or take 14 (4d6) piercing damage from the whirling shards of bone.
Spellcasting. The Chimeric Bone Titan is a 12-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks). The Chimeric Bone Titan has following spells prepared:
Fire Head (Infernal Maw) – Flame Incarnate:
Cantrips (at will): scorching ray
3rd level (3 slots): hellish rebuke
5th level (2 slots): fireball
Psychic Head (Mindreaver) – Manifested Madness:
Cantrips (at will): vicious mockery,detect thoughts
3rd level (3 slots): mind spike
5th level (2 slots): phantasmal killer
Necrotic Head (Graveborn) – Harbinger of Decay:
Cantrips (at will): chill touch
4th level (3 slots): shadow of moil
5th level (2 slots): blight
Multiattack. The Chimera Bone Titan makes three melee attacks: one with its claws, one with its crush, and one with its tail.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Crush. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Tail Slam. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage. Target must succeed a strength saving throw (DC 17) or be knocked prone.
Bonecrusher Stomp (Recharge 4–6). The Titan slams the ground, sending a shockwave in a 30-foot radius. Each creature in that area must make a DC 17 Strength saving throw or take 9 (2d8) bludgeoning damage and be knocked prone.
Hellfire Surge (Recharge 5–6).The Fire Head's flames intensify, causing the Titan’s melee attacks to deal an extra 1d8 fire damage until the start of its next turn.
Maddening Screech. The Psychic Head emits a warped shriek. One creature within 60 feet must make a DC 16 Intelligence saving throw or suffer Disadvantage on its next attack roll or saving throw.
Necrotic Recovery. The Titan absorbs lingering death energy, regaining 20 HP. If the Titan has reduced a creature to 0 HP in the last turn, it regains 30 HP instead.
Titanic Parry (Recharge 5–6). The Titan raises one of its massive skeletal limbs, adding +4 to AC against the triggering attack, potentially causing it to miss.
The Chimera Bone Titan can take three legendary actions, choosing to cast a spell from one of it's heads or from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn.
Searing Breath. (Cost 1 Action) The Fire Head exhales a 30-foot cone of searing flame. Each creature in the area must make a DC 16 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a success.
Mind Fracture. (Costs 1 Action) The Psychic Head targets a creature within 60 feet, forcing it to make a DC 16 Intelligence saving throw or take 3d8 psychic damage and be stunned until the end of its next turn.
Withering Roar. (Costs 1 Action) The Necrotic Head lets out a ghastly wail. Each creature within 20 feet must make a DC 16 Constitution saving throw or take 3d8 necrotic damage and be unable to regain hit points until the end of its next turn.
Description
This nightmarish fusion of bone and dark magic towers over lesser creatures, its skeletal form bound together by unholy energies. This monstrous titan is a deadly siege engine, most commonly seen in the wild as a terrifying apex predator or deep in a dungeon as the ultimate guardian. Each of its three heads wields a distinct form of arcane destruction, embodying fire, psychic force, and necrotic corruption.
A monstrous fusion of bleached bone and lingering malice, the Chimera Bone Titan stands nearly 20 feet tall, its body a grotesque amalgamation of draconic, demonic, and bestial remains fused together through forbidden sorcery. Its three distinct heads—one wreathed in eternal flame, another exuding an eerie, psychic hum, and the last cloaked in a miasma of death—snap and writhe independently, their hollow sockets glowing with unearthly power. Jagged ribs protrude like razor-edged cages, while massive clawed limbs crush the earth beneath them with every step.
While bound by an insatiable hunger for destruction, the Chimera Bone Titan possesses a sinister cunning, far beyond mindless undead. It analyzes its enemies, preying upon their weaknesses with calculated brutality. It favors overwhelming displays of power, using its three heads to break morale before crushing opposition. Some scholars speculate that ancient memories linger within its bones, whispering battle instincts from warriors long turned to dust.
Despite its immense size, the Chimera Bone Titan moves with unnatural speed, its skeletal frame unnervingly silent until it chooses to strike. Its attacks are relentless, each head acting independently—the Fire Head spewing searing destruction, the Psychic Head paralyzing prey, and the Necrotic Head unraveling life itself.
When wounded, it does not retreat; instead, it becomes even more savage, its broken bones reassembling in unnatural ways as it refuses to fall.
Some have said it to be the remnant of an ancient war beast, reanimated through forbidden necromancy. Others that it is bound to a ruined battlefield or an accursed dungeon, waiting for trespassers to challenge its might. Some wisefolk, spiritwalkers, and arcane scholars fear the titan and view it as a harbinger of calamity, appearing before the fall of civilizations.
Tactics & Behavior
- The Fire Head blasts groups of enemies with Fireball and Searing Breath, forcing them to scatter.
- The Psychic Head isolates a key target, using Phantasmal Killer to frighten and disrupt, while Mind Fracture stuns priority threats.
- The Necrotic Head drains vitality, punishing healers with Withering Roar, and can reassemble itself with Revivify if brought down first.
Previous Versions
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3/28/2025 6:14:29 PM
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1.9
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Coming Soon
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