| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The griffon makes two attacks: one with its claws and one with its beak or breath.
Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 4) slashing damage.
Breath(Recharge 5–6). The corrupted griffon exhales breath in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking (10d6) lightning damage on a failed save, or half as much damage on a successful one.
If a creature hits the corrupted griffon with a melee attack and deals damage, the griffon can return half of the damage back to the attacker in the form of a lightning charge.
If the corrupted griffon is attacked by lightning damage it can redirect the attack towards any creature in range. Unlimited use.
Description
A Corrupted Griffon is created through a rare arcane ritual over the Griffon Walking Statue of Waterdeep. The ritual takes 2 hours to be completed and transforms the statue into a larger and more grotesque fey-ish version of it. It glows in a purple light and lightning charges erupt from its body.
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