Huge Monstrosity, Typically Neutral Evil
AC 18    Initiative +2 (12)
HP 150 (15d10 + 21)
Speed 30 ft., Fly 80 ft.
Mod Save
STR 22 +6 +6
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 13 +1 +1
CHA 10 +0 +0
Skills Perception +5
Immunities Lightning; Charmed, Frightened
Senses Darkvision 60 ft.; Passive Perception 15
Languages --
CR 10 (XP 5,900; PB +4)
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffon makes two attacks: one with its claws  and one with its beak or breath.

Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 4) slashing damage.

Breath(Recharge 5–6). The corrupted griffon exhales breath in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking (10d6) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

If a creature hits the corrupted griffon with a melee attack and deals damage, the griffon can return half of the damage back to the attacker in the form of a lightning charge. 

Reactions

If the corrupted griffon is attacked by lightning damage it can redirect the attack towards any creature in range. Unlimited use. 

Description

A Corrupted Griffon is created through a rare arcane ritual over the Griffon Walking Statue of Waterdeep. The ritual takes 2 hours to be completed and transforms the statue into a larger and more grotesque fey-ish version of it.  It glows in a purple light and lightning charges erupt from its body. 

Habitat: ArcticCoastalGrasslandHillMountain

RommelVaz

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