Medium Fey, Chaotic Evil
Armor Class 16 (barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws CON +3, WIS +4
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, chaos bolt, thunderwave

2nd level (3 slots): spike growth, acid arrow

Regeneration. At the end of every round of combat, the dryad regains 1d4+2 hit points as long as it is standing on some form of vegetation. The vegetation is blighted and dies afterwards. 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Corrupted by the Seal of Tartarus, this dryad has fallen from gentle Pan's teachings and into the chaos and raw horror of the primordial Tartarus. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Hanonar

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