Medium Swarm of Large beasts, Any Evil Alignment
Armor Class 15 natural
Hit Points 36 (5d10 + 6)
Speed 40 ft., climbing speed on webbing , Walk 20 ft. moment off webbing, Burrow 10 ft.
STR
14 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws CON +3, INT +0
Skills Stealth +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Acid, Bludgeoning
Condition Immunities Grappled
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

create undead (action). when a past victim is beyond a point of decay the spider tends to get rid of them by turning them into a web carrying zombie

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one. If the damage from the bite reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 15ft cone . Hit: The target is dealt 1+1D4 necrotic damage is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to slashing damage; immunity to bludgeoning, poison, and psychic damage).

Description

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.

this particular spider although not any more (deadly than its living counter parts). prefers to spread its web by using its victims as puppets, creating a bigger place to live for it and its offspring.  

Lair and Lair Actions

webbed floors walls and ceilings: besides telling the spider where you are and how fast you are making your way through its home, it can estimate if the creature entering its home if of high enough threat to either attack and consume it. or shy away from fighting all together. 

laced webbing: getting closer to the living space (or the center of the lair) these spiders tend to lace their webbing with their poison to ward of predators any creature allows their unprotected skin to come in contact with this webbing will suffer 1+1d4 necrotic damage

create undead (action). upon losing half its life or feeling greatly threatened this spider will turn its most recent victims into a defensive wall attacking any "living" thing on sight

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2019 2:46:15 PM
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Habitat: ForestMountainSwampUnderdark

Nuhina

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