Legendary Resistance (2/Day). If Morgra fails a saving throw, she can choose to succeed instead.
Relentless Endurance (1/Day). When Morgra is reduced to 0 hit points but not killed outright, she drops to 1 hit point instead.
Sea Instincts. Morgra has advantage on checks and saving throws against being grappled, restrained, or knocked prone. She also has advantage on any check related to sailing or navigating a ship.
Dread Reputation. Any creature that starts its turn within 30 feet of Morgra and can see her must succeed on a DC 16 Wisdom saving throw or become frightened until the start of their next turn. A creature that succeeds on this save is immune to this effect for 24 hours.
Bloodied Frenzy. When Morgra is below half her hit points, she makes attacks with advantage, and her melee weapon attacks deal an additional 1d8 damage.
Multiattack. Morgra makes three attacks with her cutlass or pistol.
Bloodstained Cutlass. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 16 (2d8 + 5) slashing damage, or 19 (2d12 + 5) slashing damage if she is below half hit points.
Flintlock Pistol. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. 12 (2d6 + 3) piercing damage.
Brutal Backhand (Recharge 5–6). Morgra makes a melee attack +9 to hit, reach 5 ft., against a creature. If the attack hits, the target must make a DC 16 Strength saving throw or be knocked prone and pushed 10 feet.
Commanding Bellow (1/Day). Morgra lets out a deafening command. Each ally of hers within 30 feet that can hear her gains advantage on their next attack roll and 10 temporary hit points.
Cutthroat’s Dash. Morgra takes the Dash or Disengage action. If she moves at least 10 feet during this movement, she can make a single melee weapon attack against a creature within reach.
Captain's Boot. Morgra delivers a vicious kick to an enemy within 5 feet. Melee Attack: +9 to hit, reach 5 ft., one target. 10 (1d10 + 5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Savage Retort. When a creature within 5 feet misses Morgra with a melee attack, she immediately headbutts them. Melee Attack: +9 to hit, reach 5 ft., one target. 11 (1d12 + 5) bludgeoning damage, and the target has disadvantage on its next attack roll before the end of its turn.
Blood for Blood. When a creature within 10 feet deals damage to Morgra, she can make a Bloodstained Cutless attack against that creature. If the attack hits, she gains temporary hit points equal to half the damage dealt.
Morgra can take three legendary actions, choosing from the options below. She can only use one at a time and only at the end of another creature’s turn.
Cutthroat's Instinct. Morgra moves up to half her speed without provoking opportunity attacks.
Dirty Trick (Costs 2 Actions). Morgra throws salt or sand in an enemy’s face. The target must make a DC 16 Constitution saving throw or be blinded until the end of their next turn.
Savage Slash (Costs 2 Actions). Morgra makes a Bloodstained Cutlass attack with advantage.
Description
A grizzled, orcish woman with gray skin, a scarred face, and a mane of wild, tangled black hair. She wears a piecemeal leather coat with many scars, stained with salt and blood. Fierce, bold, and highly respected, Captain Morgra isn’t one to waste words. She expects every pirate to pull their weight and doesn’t tolerate betrayal. She has a grudging respect for anyone brave enough to speak back to her.
Lair and Lair Actions
On initiative count 20 (losing ties), Morgra can take a lair action to reinforce her pirate crew and surroundings:
Reinforcements Arrive. 1d4 pirate minions (CR 1) enter the fight and roll initiative.
The Floor is a Trap. Morgra stomps on a weak plank, sending splinters and loose nails flying. Each creature in a 10-foot radius must make a DC 14 Dexterity saving throw or take 9 (2d8) piercing damage and be knocked prone.
The Smell of Blood. The scent of spilled blood and salt heightens combat fervor. All melee attacks within the lair gain a +2 damage bonus until the start of Morgra’s next turn.
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