Legendary Resistance (3/Day). If Cain fails a saving throw, it can choose to succeed instead.
Magic Resistance. Cain has advantage on saving throws against spells and other magical effects.
Brute. A melee weapon deals one extra die of its damage when Cain with it (included in the attack).
Burning Rage. Each time Cain loses 50 hit points, add a tally mark. Each tally gives him one Fireball. Upon reaching 3 tally's, or losing 150 hit points, he can unleash Hellish Expulsion. Hellish Expulsion uses all 3 tally's, while each Fireball uses 1. It maxes at 3.
Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will w/ tally: fireball
With 3 tally's: Hellish Expulsion (note; search homebrew for this spell. Found out we cant add homebrew spells to homebrew monsters)
Hellish Rebirth. Upon Cain Blackthorne being killed, his flames go out, and he lies lifeless. Within 1d10 days, Cains embers will reignite, and he will come back to life, regaining all his hit points and becoming active again.
Multiattack. Cain makes three melee attacks or two ranged attacks.
Unarmed Strike. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (3d6+10) Bludgeoning damage.
Hellborne Blade. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 47 (7d10 + 10) slashing damage plus 27 (6d8) burning damage.
Arm Mounted Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 17 (3d8 + 9) piercing damage.
Parry. Cain adds 3 to its AC against one melee attack that would hit it. To do so, Cain must see the attacker and be wielding a melee weapon.
Killer Instinct. Upon attacking Cain, he can Lock in and roll to counter the attack with an unarmed strike, or an attack with his blade.
Cain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cain regains spent legendary actions at the start of its turn.
Move. Cain moves up to its speed without provoking opportunity attacks.
Unarmed Strike. Cain makes one unarmed strike.
Hellborne Blade. Cain makes one attack with his Hellborne Blade
Expert tactician (Cost 3 Action). Using his years of knowledge, he can attempt to predict the players movements, rolling a wisdom check. Upon succeeding, all attacks on him are at disadvantage until his next turn. Upon failure, nothing happens.
Description
A 9'7ft behemoth of a man, wearing an unknown set of flaming black armor forged in the 9 hells, And wielding a large black flaming Greatsword along with a removable Arm Mounted Crossbow. He is usually the general of a powerful beings army, usually a Lich or Vampire. He is an expert tactician, and much smarter than someone would expect. He remains loyal to his lord, even after their death. If his master dies, then he will take over whatever their mission was, and continue it until he succeeds. He shows no remorse to those who are against him. No one is safe from him. Not men. Not women. Not children. Not elderly. No one is safe from Cain Blackthorne.
"I do not know what I've made. I do not know what I've unleashed... But... I am scared. The more blood he sheds, the stronger he becomes. And that terrifies me." - A Lich Named Armond
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Posted Mar 29, 2025Zoinks, I forgot to change the Innate Spell Casting to say Cain. Thats unfortunate
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Posted Apr 30, 2025I ****ed a lotta shit up on this mf, so he's getting reworked. Rework coming eventually