AC
16
Natural
Initiative
+0 (10)
HP
30
(5d10 + 5)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Senses
Passive Perception 13
Languages
None
CR
2 (XP 450; PB +2)
Traits
Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.
Actions
Shockwave. Each creature within 10 ft. must succeed on a DC 13 Dexterity saving throw or take 8 [roll]2d4+3[/roll] thunder damage.
Arcane Blast. Ranged Spell Attack: [roll]1d20+5[/roll] to hit, range 60 ft., one target. Hit: 9 [roll]2d6+2[/roll] force damage.
Description
A glowing construct of swirling arcane energy and pure force, designed to protect the tower's secrets.
Comments