Medium Construct, Lawful Neutral
AC 16 Natural    Initiative +0 (10)
HP 30 (5d10 + 5)
Speed
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 8 −1 −1
Senses Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.

 

Actions
Shockwave. Each creature within 10 ft. must succeed on a DC 13 Dexterity saving throw or take 8 [roll]2d4+3[/roll] thunder damage.

Arcane Blast. Ranged Spell Attack: [roll]1d20+5[/roll] to hit, range 60 ft., one target. Hit: 9 [roll]2d6+2[/roll] force damage.

 

Description

A glowing construct of swirling arcane energy and pure force, designed to protect the tower's secrets.

Coopman_TBB

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