Medium Aberration, Any Evil Alignment
Armor Class 15 Carapace
Hit Points 25 (3d10 + 10)
Speed 60 ft., climb 60 ft., burrow 30 ft.
STR
13 (+1)
DEX
21 (+5)
CON
11 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
13 (+1)
Saving Throws DEX +7
Skills Intimidation +17, Perception +18, Stealth +19
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Invisible, Paralyzed
Senses Darkvision 60 ft, Tremorsense 120 ft, Passive Perception 17
Languages Abyssal, Otyugh, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Disfiguring Claws. Every time a creature monster or humanoid dies because, any creature that can see with more than two intelligence must succeed on a DC 15 wisdom check, or they are frightened of the A'akreaztq for a day. They can repeat the save once at the end of all of their turns.

Actions

Death Gaze(recharge 5-6 turns) If the opponent succeeds on a DC 20 saving throw, this does nothing, but if they fail, they have to succeed on death throws.

Hideous Rend Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 10 (2d4 + 6) Slashing damage. If the creature, NPC, or player that had this attack dealt do them, survives, they are now afraid of the A'akreaztq.

Spine Thrust RangedWeapon Attack: +1 to hit, range 5/60 ft., 2 targets. Hit: 8 (2d6 + 2) Piercing damage.

Reactions

Wild Destroyer. If fail a save to lose a condition, they can repeat with advantage 

Description

They are quick 6 foot long creatures with dark rough hide that has a shine to it. Their eyes glint a burning silver as their teeth shine a frozen gold. They are known break into humanoid houses of the people in Silvervine and tear them apart with their sharp chitin covered claws, and there is yet to be someone who understands.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2025 5:45:39 PM
104
14
--
Coming Soon

Habitat: ArcticDesertForestHillMountainSwampUnderdarkUrban

tarasque2897

Comments

Posts Quoted:
Reply
Clear All Quotes