Incandescent aura. Each creature that moves or start their turn within 20ft of Bazam-gorag must make a dc 21 Constitution save or take 18 (6d6) fire damage. Bazam-gorag can turn this ability on and off as a free action.
Incendiary strike (3/day). As a bonus action and if Bazam-gorag can speak they can choose to deal an extra 33 (11d6) fire damage to a melee attack.
Pernicious fire. Any time that Bazam-gorag deals fire damage with their innate spell casting they deal normal damage plus half of that original damage meaning they deal 1.5 times the normal amount of damage.
Two Heads. Bazam-gorag has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Legendary Resistance (3/Day). If Bazam-gorag fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Bazam-gorag's innate spellcasting ability is Charisma (spell save DC 21). Bazam-gorag can innately cast the following spells, requiring no material components:
At will: animate objects, darkness, detect good and evil, detect magic, detect thoughts, dispel magic, elemental weapon, fear, fire storm, invisibility, mage armor, shatter, telekinesis, teleport, wall of fire
3/day each: divination, hold person, power word stun, true seeing
1/day each: geas, power word kill, weird
Multi attack. Bazam-gorag makes a +3 flaming burst unholy glaive and two bites or two claw attacks and two bite attacks.
+3 flaming burst unholy glaive. Melee Weapon Attack: +20 to hit, reach 10 ft., 1 target. Hit: 23 (2d10 + 13) slashing damage plus 6 (1d12) fire damage and 6 (2d6) necrotic damage and all targets adjacent to the target takes 10 (2d10) fire damage.
Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 20 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 18 (2d8 + 10) slashing damage.
Bazam-gorag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bazam-gorag regains spent legendary actions at the start of his turn.
Command the flames (Costs 1 Actions). Any creature of fire must make a dc 21 wisdom saving throw or move half their movement speed in any direction bazam-gorag wishes.
Homing burns (Costs 1 Actions). Bazam-gorag uses this ability and has identical effects to the spell magic missile at 5th level and the damage is fire instead of force.
Bringer of cinder (Costs 2 Actions). Each creature within 60ft of Bazam-gorag must make a dc 21 Constitution saving throw or at the start of each of their turns for the next 1d6 rounds they take 12 (2d12) fire damage.
Description
Bazim-Gorag was a frog-like humanoid with red-gold skin and two froglike heads. Larger than an ogre, he carried a huge glaive of black iron, wreathed in dark flames.
Bazim-Gorag the Firebringer was an ascended primordial and one of the five elemental lords of Toril, and formerly a batrachi and a slaad lord.
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