| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +7 |
| WIS | 15 | +2 | +5 |
| CHA | 12 | +1 | +4 |
Clockwork Body. The clockwork mage does not need to eat, breathe, or sleep. Once every 6 days, it needs to have the turnkey on its back wound up
Overclock. An adjacent ally can use an action to wind the turnkey on the clockwork mages back past its normal limit, grinding its gears and granting it heightened abilities. The clockwork mage takes Xd8 damage up to 8d8 damage, to gain X rounds of the following benefit: the clockwork mage can cast lst level spells and cantrips as a bonus action.
Multi-limbed. The clockwork mage additional arms allows it to cast all cantrips as a bonus action.
Spellcasting. The clockwork mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, + 7 to hit with spell attacks). The clockwork mage has the following wizard spell prepared
Cantrips (at will): acid splash, fireball bolt, mage hand, prestidigitation
1st level (4 slots): grease, magic missle, shield, thunderwave
2nd level (3 slots): blur, ray of enfeeblement, shatter
3rd level (3 slots): counterspell, fireball
4th level (3 slots): banishment, ice storm
5th level (1 slot): cloudkill
Claw. Melee Weapon attack: + 5 to hit, reach 5 feet, one target. Hit: 4 (1d4 + 2) piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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