2 action 1 bonus 1 reaction
Resistance
fire
Immunity
thunder
bite. bites with one of the 3 heads
to hit + 4 damg 1d10 radius 10ft. piercing
triple chomp. bites with all 3 heads
to hit + 6 damg 2d8 per bite radius 10ft. piercing
shockwave. stomps on the ground, creating a shockwave around
to hit + 5 damg 2d8 radius 15ft. bludgeoninig
dark breath. shoots fireballs when biting
to hit + 6 damg 2d6 on bite, 3d6 on fire radius 50ft. fire
Jump. able to jump to create a big shockwave
to hit + 5 damg 4d8 radius 30ft. bludgeoning
Opportunity attack. 1 reaction. If an enemy leaves your melee range then you have a chance to hit them.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cerberus is a massive, three-headed dog with black fur and short, cropped ears. His heads are identical to each other, each sporting the same enormous mouths, pink tongues, and long, sharp teeth. All three heads feature glowing red eyes. Cerberus's legs are rather short, and each ends in a paw with three grey claws. He has a thin tail and seems to be quite muscular.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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