Crushing Aura. Any creature that starts its turn within 40 feet of the Unstoppable must succeed on a DC 21 Strength saving throw or take 21 (6d6) force damage. Aberrations and Ooze are immune to this aura.
Catastrophe. A creature dies if reduced to 0 hit points by the Unstoppable and can’t be revived except by a wish spell.
Unusual Nature. The Unstoppable doesn’t require air, food, drink, or sleep.
Catastrophe of It's Name. The Unstoppable cannot have it's movement reduced in any way, even if a Condition would otherwise cause it to have its movement reduced. This extends to anything in its path as it pushes through it as though it wasn't there at all, Objects take maximum damage from Crushing Aura, and should the Unstoppable move into another creatures space, it must immediately deal with the Crushing Aura as well.
Multiattack. The Unstoppable makes two Forceful Focus attacks, one of which can be replaced by Unhalting Blow, if available.
Forceful Focus. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) force damage. The target must succeed on a DC 21 Strength saving throw or its move speed is reduced by an amount equal to the force damage taken. This reduction lasts until end of the targets next turn.
Unhalting Blow (Recharge 6). The Unstoppable creates a fist at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Consitution saving throw or take 39 (6d12) force damage and become prone until the end of the Unstoppable's next turn. If a target’s saving throw is successful, the target is immune to the Unstoppable's Unhalting Blow for the next 24 hours.
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