Medium Aberration, Neutral Evil
AC 16 Natural    Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft., climb 30 ft. Spider Climb Trait
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 4 -3 -3
WIS 12 +1 +1
CHA 7 -2 -2
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Speaks common in TotSD with no mention of other languages
CR 1/2 (XP 100; PB +2)
Traits

 Abduct. Abraliens needn't spend extra movement to move a creature it is grappling.

Boneless. The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The choker makes two tentacle attacks.

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the choker can’t use this tentacle on another target (the choker has two tentacles). If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.

Bonus Actions

No Bonus Actions

Reactions

No Special Reactions

Legendary Actions

Not Legendary

Mythic Actions

Not Mythic

Description

Designed from the Tales of the Stinky Dragon: Grotethe Universe (Non-Official)

Abraliens are a species that reside mainly in Area 15 of Attro City in the world of Grotethe.

This version is described by DM Gustavo Sorola as being more like a "Creature of the Black Lagoon" type creature crossed with a 50s Sci-Fi Alien, Webbed Hands and Feet, Long Limbs, Pointy Head & Lots of Nasty Teeth. Creature developed above takes traits from "Grell" & "Choker" creatures.

 

Lair and Lair Actions

No Lair

Monster Tags: abberationaberration

CaptJack87