PrimevalCurse- As a bonus action, the avatar of the tiger designates a creature within 30 feet of it as the target of its curse. The tiger has advantage on Wisdom(Survival) checks and Wisdom(Perception) checks when attempting to track the target of its curse. It gets a critical hit on a roll of 19 or 20 and deals an additional 1d6 necrotic damage against the target of its curse. The curse lasts until the target dies or the tiger designates another target as a bonus action. The avatar of the tiger can only have one creature cursed this way at a time.
Fearsense- The Avatar of the Tiger has advantage on attacks against any creature that is afraid of it
Ancient Longevity(Recharges Short/Long rest)- When the avatar of the tiger is reduced to 0 hit points, it can choose to return to life. When it does so, it gains access to all actions, abilities, and legendary actions marked as Mythic, its hit point maximum increases to 103, it is restored to its hit point maximum, and it replenishes all spent legendary actions and legendary Resistances. Once used, it cannot use this ability again until it finishes a short or long rest.
Legendary Resistances(2/day)-
When this creature fails a saving throw, it can choose to succeed instead
Multiattack The avatar of the tiger makes 2 longsword attacks
Multiattack(Mythic Action) The avatar of the tiger makes 2 claw attacks and a bite attack
Longsword Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 3) slashing damage.
Primeval Blast Ranged Spell Attack: +8 to hit, range 120 ft., 1 target. Hit: 10 (1d10 + 4) force damage.
Bite(Mythic Action) Melee Weapon Attack: +9 to hit, range 5 ft., 1 target. Hit: 10 (1d8+5) piercing damage and the tiger gains 4 temporary hit points
Claw(Mythic Action) Melee Weapon Attack:
+9 to hit, range 5 ft., 1 target. Hit: 9 (1d6+5) slashing damage
The Avatar of the Tiger can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Avatar of the Tiger regains spent legendary actions at the start of its turn.
Slash (Costs 1 Action). The avatar makes a single longsword attack
Call of the Wild (Costs 3 Actions). The avatar summons 1d4 Tiger(See the Monster Manual)
If the Avatar of the Tiger's Ancient Longevity is active, it can use the following actions as legendary actions
Frenzy (Costs 1 Action). The avatar makes 2 claw attacks against one target within five feet.
Dread Howl (Costs 2 Actions). The avatar howls ferociously. All creatures within 45 feet have to make a Wisdom saving throw(DC 18) or be Frightened of the Avatar of the Tiger. A creature frightened in this way can make another saving throw at the end of each of its turns, ending the effect on a success.
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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