Tiny Plant, Any Alignment
Armor Class 11 Natural armor
Hit Points 7 (2d4 + 2)
Speed 20 ft., Walk 20 ft.
STR
4 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +5, Stealth +7
Damage Vulnerabilities Fire
Senses Passive Perception 11
Languages Common Understands, but cannot speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Pocket Habitat  The bowtruckle is most comfortable inside the armor/clothing of its owner. When the creature is fully inside an article of clothing or piece of armor, it is able to take the Hide action as a bonus action and has advantage on the roll. 

Evasion  When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Actions

Thorn Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage. 

Thorn Whip. Ranged Weapon Attack: +3 to hit, range 10 ft., 1 target. You do no damage. Rather, the creature is grappled and must make a DC 11 strength save or be pulled 5 ft towards the bowtruckle. (DC 11 STR check to break grapple).

Monster Tags: plant

Habitat: ForestGrassland

WhiteJosh

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