Medium Or Small Humanoid (Human), Typically Lawful Good
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Reactionary Training. The Commoner gains one of the Following Traits: 

  • Arcane Utility.The Commoner chooses a Cantrips from 1 Classes Spell List and Learns that Cantrip, it uses the Classes Spellcasting ability for this Cantrip.
  • Combat Training. The Commoner gains 2 Weapon Proficiencies.
  • Cowardly Retreat. The Commoner can take the Dash or Hide action as a Bonus action on its 1st turn after rolling Initiative.
Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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