Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Reactionary Training. The Commoner gains one of the Following Traits:
- Arcane Utility.The Commoner chooses a Cantrips from 1 Classes Spell List and Learns that Cantrip, it uses the Classes Spellcasting ability for this Cantrip.
- Combat Training. The Commoner gains 2 Weapon Proficiencies.
- Cowardly Retreat. The Commoner can take the Dash or Hide action as a Bonus action on its 1st turn after rolling Initiative.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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