Armor Class
13
(natural armor)
Hit Points
18
(1d12 + 8)
Speed
40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
11
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Trample attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone.
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