Medium Construct
AC 14 (Natural Armor)    Initiative +0 (10)
HP 19 (3d8 + 6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common (Very simple sentences only)
CR 1/4 (XP 50; PB +2)
Traits

Training. The clockwork worker has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.

Repairable. The clockwork worker regains 7 (2d6) Hit Points if the Mending spell is cast on it and it has at least 1 Hit Point.

Magic Resistance. The clockwork worker (has advantage on saving throws against spells and other magical effects.

Immutable Form. The clockwork worker is immune to any spell or effect that would alter its form.

Actions

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Description

Clockwork workers are basic but sturdy humanoid automatons, used as tireless workers in dangerous areas. Their body parts are mass produced and easy to replace, and their basic frame are used as the basis of more advanced clockwork constructs of the same make.

DCR 1/4 - OCR 1/4

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2025 10:58:50 AM
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Coming Soon
_Lucanoptek_

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