| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Training. The clockwork worker has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.
Repairable. The clockwork worker regains 7 (2d6) Hit Points if the Mending spell is cast on it and it has at least 1 Hit Point.
Magic Resistance. The clockwork worker (has advantage on saving throws against spells and other magical effects.
Immutable Form. The clockwork worker is immune to any spell or effect that would alter its form.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Description
Clockwork workers are basic but sturdy humanoid automatons, used as tireless workers in dangerous areas. Their body parts are mass produced and easy to replace, and their basic frame are used as the basis of more advanced clockwork constructs of the same make.
DCR 1/4 - OCR 1/4
Previous Versions
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3/31/2025 10:58:50 AM
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