Medium Undead, Chaotic Evil
AC 18 Natural Armor, Spectral Form    Initiative +4 (14)
HP 315 (30d10 + 150)
Speed 30 ft., Swim 60 ft.
Mod Save
STR 22 +6 +6
DEX 18 +4 +21
CON 20 +5 +23
Mod Save
INT 16 +3 +3
WIS 18 +4 +21
CHA 24 +7 +27
Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120; Passive Perception 14
Languages Aquan, Common, Elvish, Infernal
CR 18 (XP 20,000; PB +6)
Traits

Legendary Resistance (3/Day). If Captain Blacktide fails a saving throw, he can choose to succeed instead.

Incorporeal Movement. Captain Blacktide can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object.

Abyssal Aura. A 30-foot radius of black, swirling mist surrounds Captain Blacktide. Enemies have disadvantage on saving throws against fear and necrotic damage. Enemies that start their turn in this area take (3d6) necrotic damage.

Cursed Legacy. Any creature within 60 feet must succeed on a DC 20 Wisdom saving throw or be cursed. While cursed, creatures have disadvantage on attack rolls and saving throws against necrotic damage. The curse lasts for 1 minute or until removed by magic.

Actions

Multiattack. Captain Blacktide makes three attacks: one with his Cutlass of the Abyss and two with Ghostly Fist.

Cutlass of the Abyss. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (4d8 + 6) slashing damage plus (4d6) necrotic damage. The target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute.

Ghostly Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (3d6 + 5) force damage. On a hit, the target is pushed 10 feet away.

Drowned Captain's Curse (Recharge 5-6). One creature within 60 feet must succeed on a DC 20 Wisdom saving throw or be cursed. While cursed, the creature can take no reactions, and its speed is halved. The curse lasts for 1 minute or until removed by magic.

Black Tide (Recharge 5-6). Captain Blacktide summons a maelstrom within a 30-foot radius. The area becomes difficult terrain, and creatures must succeed on a DC 20 Strength saving throw or be knocked prone and pulled 15 feet toward the center. Creatures take (4d6) cold damage at the start of their turn.

Reactions

Ghostly Escape. When hit by an attack, Captain Blacktide can use his reaction to become incorporeal and teleport up to 30 feet, taking no damage from the triggering attack.

Legendary Actions

Captain Blacktide can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at the end of another creature's turn.

  • Spectral Slash (Costs 2 Actions). Captain Blacktide makes a melee attack with his Cutlass of the Abyss.

  • Ghostly Movement (Costs 1 Action). Captain Blacktide moves up to 30 feet without provoking opportunity attacks.

  • Summon Phantom Pirates (Costs 3 Actions). Captain Blacktide summons 2–4 ghostly pirates within 30 feet. They fight until destroyed or dismissed.

Description

A wraithlike pirate captain, Captain Blacktide, stands amidst a treasure hoard in the depths of the ocean. His skeletal form is clad in tattered pirate clothing, a ghostly coat billowing in the underwater current. His glowing emerald eyes pierce through the darkness, and his cutlass, formed of shadows, flickers in his spectral hand. A swirling mist surrounds him, and ghostly pirates can be seen in the background. The treasure piles are made of gleaming gold, jewels, and enchanted relics, glowing faintly in the dim light of the chamber. The sea currents swirl around him as if reacting to his eerie presence.

Lair and Lair Actions

Tactics & Notes for DM

Roleplay: Blacktide’s presence is haunting and unsettling. His speech is grandiose, filled with pirate-themed bravado. He's prideful, believing no one is worthy of his treasures unless proven otherwise.

Environmental Effects: Use water currents, ethereal chains, and phantom pirates to enhance the battle atmosphere.

Combat Tactics: Use Legendary Actions to maintain pressure, constantly moving and summoning allies. If losing, use Black Tide to reposition and change the battlefield dynamics.

BeardoTheBattleworn

Comments

Posts Quoted:
Reply
Clear All Quotes