| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 20 | +5 | +9 |
| CHA | 20 | +5 | +9 |
Lost Exaltation. If Chalce dies outside the nine hells, her soul leaves her body and returns to the hells, after 100 years, combining with another fallen celestial there, giving them all of her memories from life.
Faded Magic Resistance. Chalce has advantage on saving throws against spells and other magical effects. If Chalce succeeds on a saving throw against one of these abilities, this ability will not trigger for the next time a spell or magical effect forces her to make a saving throw.
Desperate Recomposure (1/Day). If Chalce fails a saving throw, she may choose to succeed instead, and lose her flying speed for 1 minute. (If currently in the air she will take falling damage upon hitting the ground)
Multiattack. The deva makes two attacks, using either Holy Mace or Flamestrike Lance in any combination.
Holy Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Flamestrike Lance. Ranged Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 10 (3d6) Radiant damage plus 10 (3d6) Fire damage.
Spellcasting. Chalce casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange(Beast or humanoid form only, no temporary HP gained or required to maintain the spell, no concentration)
1/Day Each: Commune, Raise Dead, Fireball
Divine Aid (2/Day). Chalce casts Cure Wounds, [Tooltip Not Found], or Remove Curse, using the same spellcasting ability as Spellcasting.
Villain actions. (Chalce uses 1 of these actions after another creature's turn, and can only use each action once per day, and only one villain action per round)
1) "On grace's wings!" Chalce moves up to twice her flying speed without provoking opportunity attacks, any creature she passes within 10 feet of must make a DC17 Consitution saving throw Fail: Blinded condiiton until the end of the victim's next turn Success: No effect.
2) "Fear My Retribution!" - All Creatures within 30 ft of Chalce must make a DC 17 Charisma Saving Throw Fail: Take (21)6d6 radiant damage and become frightened of Chalce for 1 minute Success: Half damage and no frightened condition.
3) "REPENT!" - Target creature within 120ft of Chalce must make a DC17 Wisdom Saving throw. Failure: Take 70 points of force damage, this damage cannot reduce a creature below 1 hit point, target also falls prone. Failure by more than 5: Target Creature is now Charmed by Chalce and will obey any one command given to them by Chalce as long as it does cause them to directly harm themself.
Description
(Following description is for a specific character tied to specific lore of my homebrew setting, if you just want to use a singular fallen celestial, feel free to make any specific changes to better suit how you wish to use them)
Chalce was a celestial soldier who used to live within Novidius' realm of the heavens, when the realm fell upon his death, her people fell to the hells, trying to keep their own beacon of hope of divnity while the infernal aura slowly corrupted them, infused with infernal magics, she emerges to the mortal plane in search of a lost relic, the Orchal tome, the broken remains of the Book of Exalted Deeds, records all of known history and the virtuous livelihoods they aim to uphold, and houses a fellow celestial within it's pages that she hopes to bring back to her struggling civilisation, willing to threaten, burn and battle anyone to see her good executed.
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