Medium Undead (Human), Lawful Neutral
Armor Class 13 Polished Uniform, Natural Toughness
Hit Points 35 (5d8 + 4)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Faultless Servitude: The butler is loyal to his chosen master first. He has an advantage on saving throws against being charmed or frightened.

Impeccable Balance: The butler is always graceful, never spilling a drink or dropping a tray unless he chooses to. It has an advantage on Dexterity (Acrobatics) checks related to balance or agility.

Flawless Hospitality: The butler always seems to have the needed tools to clean messes, warm food, or freshen clothing. effectively, he can cast Prestidigitation at will.

Silvered Service: If the butler serves tea or wine to an undead or fiend, the target must succeed on a DC 12 Wisdom save or be charmed for 1 minute if his chosen master wishes it.

Undead Etiquette: The Skeleton Butler cannot be turned by Turn Undead and has advantage on Persuasion checks when interacting with nobles or high society.

Actions

Actions Silver Tray Slap: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Polished Cutlery: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Replenish the Glass: (Recharge 5-6). The Skeleton Butler gracefully produces a spectral glass of the finest ghostly wine. A creature of its choice that drinks from it gains 1d8 temporary hit points and advantage on its next Charisma check.

Unrivaled Elegance (1/Day)

The butler straightens his tie and exudes an aura of refined sophistication. For the next minute:

  • Allies within 10 feet gain advantage on Dexterity (Acrobatics) and Charisma (Persuasion) checks.

  • Enemies must succeed on a DC 13 Wisdom saving throw or be charmed by the butler for 1 minute. The effect ends if they are attacked.

Midnight Waltz (Recharge 5-6)

The butler glides gracefully, taking the arm of an ally or enemy and pulling them into a supernatural dance. The target must make a DC 13 Dexterity save or be swept into a ghostly waltz, becoming incapacitated until the dance ends at the start of the butler's next turn. If the target succeeds, they instead stumble, losing 10 feet of movement on their next turn. If they are friendly, they can benefit from the Blink spell if the Bulter wishes for it.

Bonus Actions

 

 

Reactions

Dapper Defense (Reaction, Once per Round)

When an attack would hit the butler, it may flick its coattails or raise a silver tray to gain +2 AC against that attack. If the attack still hits, the attacker takes 1d4 slashing damage from flying silverware.

Graceful Evader: As a reaction, the Skeleton Butler can avoid being knocked prone.

Description

Enter a general description for your monster here.

Scob720

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