Tiny Fiend (Demon), Chaotic Evil
Armor Class 17 (Natural)
Hit Points 7 (1d8 + 2)
Speed 40 ft.
STR
8 (-1)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws DEX +2, CON +4
Skills Stealth +2
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The alkilith sprout can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the alkilith sprout is motionless, it is indistinguishable from an ordinary slime or fungus.

Foment Madness. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith sprout must succeed on a DC 13 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.

If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the confusion spell for 1 minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.

Magic Resistance. The alkilith sprout has advantage on saving throws against spells and other magical effects.

Actions

Tentacle. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 3) acid damage. 

Invisibility. The alkilith sprout magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the alkilith sprout wears or carries is invisible with it.

 

Monster Tags: fiend

Habitat: UnderdarkUrban

Rosstavo

Comments

Posts Quoted:
Reply
Clear All Quotes